head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A nonviolent, cozy city builder about rebuilding civilization across hex-tile islands and planets.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.
Before We Leave leans Optimization (Pure Optimization); Hitman Go leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Before We Leave
Relaxed pace; no combat or timing pressure.
Hitman Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Before We Leave
No opponents at all; space whales are scripted hazards.
Hitman Go
Enemy pieces move on fixed deterministic rules
Before We Leave leans a little harder on variance, though the gap is small.
Before We Leave
Hex planet layouts vary slightly between runs.
Hitman Go
All information visible on the board
Hitman Go leans a little harder on optimization, though the gap is small.
Before We Leave
Supply chains across hex islands and planets are the entire test.
Hitman Go
Each diorama is a literally solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.