head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A nonviolent, cozy city builder about rebuilding civilization across hex-tile islands and planets.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Before We Leave leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Lara Croft Go leans a little harder on execution, though the gap is small.
Before We Leave
Relaxed pace; no combat or timing pressure.
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Before We Leave
No opponents at all; space whales are scripted hazards.
Lara Croft Go
Hazards move on fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Before We Leave
Hex planet layouts vary slightly between runs.
Lara Croft Go
Everything visible on the board
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Before We Leave
Supply chains across hex islands and planets are the entire test.
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.