head to head
BeholdervsChuzzle
Beholder leans Optimization (Pure Optimization); Chuzzle leans Optimization (Systems & Chaos).
BeholderChuzzle
Axis by axis
Execution1 vs 2
Chuzzle leans harder on execution: Sliding rows is leisurely outside speed mode
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 6
Beholder leans harder on optimization: Money, time, and blackmail decision routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

