head to head
BeholdervsDeadline
Beholder leans Optimization (Pure Optimization); Deadline leans Optimization (Systems & Chaos).
BeholderDeadline
Axis by axis
Execution1 vs 0
Beholder leans harder on execution: Simple point-and-click landlord actions
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Deadline leans harder on variance: Hidden motives and unseen NPC schedules until mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

