head to head
BeholdervsDeath Howl
Beholder leans Optimization (Pure Optimization); Death Howl leans Optimization (Pure Optimization).
BeholderDeath Howl
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Death Howl leans harder on variance: Card draws and crafting finds vary each attempt
Optimization7 vs 8
Death Howl leans harder on optimization: Deck construction against known bosses is the core test
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

