head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
A dialogue RPG resolved by stat builds against dice checks.
Beholder leans Optimization (Pure Optimization); Disco Elysium leans Optimization (Pure Optimization).
Beholder leans a little harder on execution, though the gap is small.
Beholder
Simple point-and-click landlord actions
Disco Elysium
No mechanical inputs of consequence
Disco Elysium leans a little harder on reads, though the gap is small.
Beholder
Tenants follow scripted schedules, not adaptive
Disco Elysium
Dialogue partners are scripted, not modeling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenant events and directives surprise first runs
Disco Elysium
Skill checks roll dice with hidden modifiers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Money, time, and blackmail decision routing
Disco Elysium
Build skills and route choices to pass checks
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.