head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.
Beholder leans Optimization (Pure Optimization); Farthest Frontier leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Farthest Frontier
Raider and animal threats follow scripted spawn rules
Farthest Frontier leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
Farthest Frontier leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.