head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
Optimizing game development decisions around hidden genre-topic match formulas to maximize review scores and revenue.
Beholder leans Optimization (Pure Optimization); Game Dev Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Game Dev Tycoon
All choices are menu clicks with no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Game Dev Tycoon
No adaptive human competitor to model
Beholder leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Game Dev Tycoon
Review scores and trend timing have meaningful randomness
Game Dev Tycoon leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Game Dev Tycoon
Genre-topic-audience matching and R&D investment are learnable formulas
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.