head to head

Beholder cover artvsLost Sphear cover art

BeholdervsLost Sphear

Beholder leans Optimization (Pure Optimization); Lost Sphear leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
BeholderLost Sphear

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 3

Beholder leans harder on variance: Tenant events and directives surprise first runs

Optimization7 vs 6

Beholder leans harder on optimization: Money, time, and blackmail decision routing

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Beholder

full breakdown

Lost Sphear