head to head
BeholdervsSilverfall
Beholder leans Optimization (Pure Optimization); Silverfall leans Optimization (Systems & Chaos).
BeholderSilverfall
Axis by axis
Execution1 vs 2
Silverfall leans harder on execution: Standard click-driven ARPG combat
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Silverfall leans harder on variance: Random loot across a large world
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

