head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
An idle dungeon crawler where you hire bar patrons and script teams to grind dungeons automatically.
Beholder leans Optimization (Pure Optimization); Soda Dungeon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Soda Dungeon
Auto-combat does the fighting for you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Soda Dungeon
Dungeon monsters follow fixed behavior tables.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenant events and directives surprise first runs
Soda Dungeon
Loot rolls and dungeon events add meaningful luck.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Money, time, and blackmail decision routing
Soda Dungeon
Team scripts and gear economy decide run depth.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.