head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Dystopian management adventure about a landlord spying on tenants for a totalitarian state.

Optimization · Pure Optimization
A match-three village builder where you merge bushes into trees, houses, and castles on a tiny grid.
Beholder leans Optimization (Pure Optimization); Triple Town leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Simple point-and-click landlord actions
Triple Town
Placement is unhurried tapping
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beholder
Tenants follow scripted schedules, not adaptive
Triple Town
Bears follow simple fixed logic
Triple Town leans a little harder on variance, though the gap is small.
Beholder
Tenant events and directives surprise first runs
Triple Town
Random piece draws shape every plan
Triple Town leans a little harder on optimization, though the gap is small.
Beholder
Money, time, and blackmail decision routing
Triple Town
Board layout and merge chains are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.