head to head
BeholdervsUnheard
Beholder leans Optimization (Pure Optimization); Unheard leans Optimization (Systems & Chaos).
BeholderUnheard
Axis by axis
Execution1 vs 0
Beholder leans harder on execution: Simple point-and-click landlord actions
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Unheard leans harder on variance: Identities are hidden until audio clues connect
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

