head to head
Beijing 2008vsSuper Mario World
Beijing 2008 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Beijing 2008Super Mario World
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Beijing 2008 leans harder on reads: Rivals race in parallel; local humans add a sliver
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Super Mario World leans harder on optimization: Secret exits and route knowledge add a modest solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

