head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cyberpunk point-and-click adventure through a dystopian Australian mega-city.

Optimization · Pure Optimization
A tactile toy-box puzzler testing playful experimentation with hidden mechanisms.
Beneath a Steel Sky leans Optimization (Pure Optimization); Gnog leans Optimization (Pure Optimization).
Gnog leans a little harder on execution, though the gap is small.
Beneath a Steel Sky
Point-and-click; no dexterity required
Gnog
Poking and spinning toy heads requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beneath a Steel Sky
No opponent; scripted characters
Gnog
The toys are charming clockwork, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beneath a Steel Sky
First-run puzzle surprises only
Gnog
Each head's mechanisms are unknown until fiddled with
Beneath a Steel Sky leans a little harder on optimization, though the gap is small.
Beneath a Steel Sky
Inventory puzzle chains are fully solvable
Gnog
Discovering each contraption's interaction sequence is the puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.