head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Physics sandbox about engineering medieval siege machines that usually explode beautifully.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.
Besiege leans Optimization (Pure Optimization); Gunpoint leans Optimization (Pure Optimization).
Besiege leans a little harder on execution, though the gap is small.
Besiege
Piloting wobbly contraptions takes some hand skill
Gunpoint
Jump timing matters occasionally, lightly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Besiege
Static castles and scripted defenders
Gunpoint
Guards patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Besiege
Deterministic physics and fixed objectives
Gunpoint
Levels fully visible and deterministic
Besiege leans a little harder on optimization, though the gap is small.
Besiege
Machine engineering is the whole game
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.