head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Physics sandbox about engineering medieval siege machines that usually explode beautifully.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Besiege leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Besiege leans a little harder on execution, though the gap is small.
Besiege
Piloting wobbly contraptions takes some hand skill
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Besiege
Static castles and scripted defenders
The Escapists
Guards follow fixed schedules, not adaptation
The Escapists leans a little harder on variance, though the gap is small.
Besiege
Deterministic physics and fixed objectives
The Escapists
Desk loot and inmate favours mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Besiege
Machine engineering is the whole game
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.