head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Slow-weapon stealth shooting wrapped around hidden-clue investigation.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Betrayer leans Execution (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Betrayer leans a little harder on execution, though the gap is small.
Betrayer
Slow musket shots make each aimed round count
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Betrayer
Ghostly foes patrol on scripts
The Last of Us Part I
scripted infected/human AI, no adaptation
Betrayer leans a little harder on variance, though the gap is small.
Betrayer
Clue locations and ambushes are hidden until found
The Last of Us Part I
loot and encounter variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Betrayer
Mystery-piecing and loadout choices reward methodical play
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.