head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Action-adventure about a photojournalist exposing an alien conspiracy with stealth and a camera.

Optimization · Practiced Mastery
Crafting absurd weapons and routing a zombie-filled city against the clock.
Beyond Good & Evil leans Optimization (Practiced Mastery); Dead Rising 3 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Light combat, stealth timing, and hovercraft racing
Dead Rising 3
Crowd fighting takes modest aim and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Guards follow fixed patrol scripts
Dead Rising 3
Zombies and psychopaths run fixed scripts, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
First-run photo hunts and story beats
Dead Rising 3
Weapon and blueprint locations are unknown until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Stealth routes, pearls economy, and puzzles
Dead Rising 3
Combo weapon crafting and timed routing drive efficient runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.