head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Action-adventure about a photojournalist exposing an alien conspiracy with stealth and a camera.

Optimization · Practiced Mastery
A Marvel team brawler where picking the right hero combos and fusions does the winning.
Beyond Good & Evil leans Optimization (Practiced Mastery); Marvel Ultimate Alliance 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Light combat, stealth timing, and hovercraft racing
Marvel Ultimate Alliance 2
Fusion timing and brawling are accessible.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Guards follow fixed patrol scripts
Marvel Ultimate Alliance 2
Fully scripted PvE encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
First-run photo hunts and story beats
Marvel Ultimate Alliance 2
Small randomness in boosts and drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Stealth routes, pearls economy, and puzzles
Marvel Ultimate Alliance 2
Roster synergy and fusion choices are the real lever.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.