head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Action-adventure about a photojournalist exposing an alien conspiracy with stealth and a camera.

Optimization · Practiced Mastery
Darker Prime sequel built on mirrored light and dark world traversal.
Beyond Good & Evil leans Optimization (Practiced Mastery); Metroid Prime 2: Echoes leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Light combat, stealth timing, and hovercraft racing
Metroid Prime 2: Echoes
lock-on combat, harsher but still forgiving aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Guards follow fixed patrol scripts
Metroid Prime 2: Echoes
Ing follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
First-run photo hunts and story beats
Metroid Prime 2: Echoes
dark-world hazards surprise until learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Stealth routes, pearls economy, and puzzles
Metroid Prime 2: Echoes
dual-world routing and key hunts reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.