head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Action-adventure about a photojournalist exposing an alien conspiracy with stealth and a camera.

Optimization · Practiced Mastery
A WWII stealth game about ghosting through guard patrols as a British spy.
Beyond Good & Evil leans Optimization (Practiced Mastery); Velvet Assassin leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Light combat, stealth timing, and hovercraft racing
Velvet Assassin
Stealth kill timing and shadow movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Guards follow fixed patrol scripts
Velvet Assassin
Guards patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
First-run photo hunts and story beats
Velvet Assassin
Patrol layouts unknown only on first attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beyond Good & Evil
Stealth routes, pearls economy, and puzzles
Velvet Assassin
Routes through guard patterns are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.