head to head
Beyond Good & EvilvsWay of the Samurai
Beyond Good & Evil leans Optimization (Practiced Mastery); Way of the Samurai leans Optimization (Practiced Mastery).
Beyond Good & EvilWay of the Samurai
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Way of the Samurai leans harder on variance: Branching events hidden until routes are mapped
Optimization6 vs 5
Beyond Good & Evil leans harder on optimization: Stealth routes, pearls economy, and puzzles
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

