head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Open-world kung-fu action RPG starring a customizable mutant rodent in a toxic wasteland.

Optimization · Practiced Mastery
An immersive-sim shooter where combining plasmids and weapons into optimal builds is the deep layer.
Biomutant leans Optimization (Practiced Mastery); BioShock Remastered leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Biomutant
Kung-fu combos and gunplay timing
BioShock Remastered
aim and plasmid timing matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Biomutant
Creatures follow scripted behaviors
BioShock Remastered
splicers are scripted, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Biomutant
Random loot and mutation drops
BioShock Remastered
loot and enemy spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Biomutant
Build crafting across mutations, gear, and classes
BioShock Remastered
plasmid and build synergies are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.