head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Big Daddy POV return to Rapture with tighter combat systems.

Optimization · Practiced Mastery
A loot brawler testing build grinding more than the forgiving combat itself.
BioShock 2 leans Execution (Practiced Mastery); Marvel's Avengers leans Optimization (Practiced Mastery).
BioShock 2 leans a little harder on execution, though the gap is small.
BioShock 2
Dual-wield drill and gun timing matter.
Marvel's Avengers
Brawler combos with generous timing windows
BioShock 2 leans a little harder on reads, though the gap is small.
BioShock 2
Splicer AI scripted, not adaptive.
Marvel's Avengers
Enemy waves are scripted spawns, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock 2
Sister-gathering waves add randomness.
Marvel's Avengers
Loot rolls drive gear progression randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock 2
Plasmid combos and gear loadouts solvable.
Marvel's Avengers
Gear score and skill-tree builds are the long-term layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.