head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Big Daddy POV return to Rapture with tighter combat systems.

Execution · Practiced Mastery
Co-op horde shooting that tests sustained aim and defensive setup planning.
BioShock 2 leans Execution (Practiced Mastery); World War Z: Aftermath leans Execution (Practiced Mastery).
World War Z: Aftermath leans a little harder on execution, though the gap is small.
BioShock 2
Dual-wield drill and gun timing matter.
World War Z: Aftermath
Horde shooting and melee timing carry every swarm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock 2
Splicer AI scripted, not adaptive.
World War Z: Aftermath
Zombies are pathfinding scripts, not minds
World War Z: Aftermath leans a little harder on variance, though the gap is small.
BioShock 2
Sister-gathering waves add randomness.
World War Z: Aftermath
Spawn director shuffles hordes mildly between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock 2
Plasmid combos and gear loadouts solvable.
World War Z: Aftermath
Class builds, defenses and weapon upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.