head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
The template Far Cry: outposts, predators, and a tropical sandbox.
BioShock Infinite leans Execution (Practiced Mastery); Far Cry 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Skyline traversal and aiming reward inputs.
Far Cry 3
Shooting and stealth fundamentals matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
Far Cry 3
Pirate AI uses fixed alert patterns.
Far Cry 3 leans a little harder on variance, though the gap is small.
BioShock Infinite
Loot drops mildly randomized.
Far Cry 3
Wildlife and outpost spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
Far Cry 3
Skill trees and weapon mods quickly mastered.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.