head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
Weighty corridor shooting through scripted encounters with light loadout choice.
BioShock Infinite leans Execution (Practiced Mastery); Killzone leans Execution (Practiced Mastery).
Killzone leans a little harder on execution, though the gap is small.
BioShock Infinite
Skyline traversal and aiming reward inputs.
Killzone
Heavy gunplay still rewards aim and positioning
Killzone leans a little harder on reads, though the gap is small.
BioShock Infinite
Enemies scripted in arena waves.
Killzone
Campaign Helghast follow scripts; servers are long dead
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
Killzone
Encounters are fixed and replayable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
Killzone
Character choice and route knowledge solve each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.