head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
Era-typical action platforming over memorised boss patterns and level routes.
BioShock Infinite leans Execution (Practiced Mastery); Spider-Man 2: Enter Electro leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Skyline traversal and aiming reward inputs.
Spider-Man 2: Enter Electro
Web-swinging and combat timing carry moderate demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
Spider-Man 2: Enter Electro
Bosses like Electro cycle scripted phases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
Spider-Man 2: Enter Electro
Level layouts and encounters are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
Spider-Man 2: Enter Electro
Learning boss patterns and level routes is the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.