head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
BioShock Infinite leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Skyline traversal and aiming reward inputs.
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
The Last of Us
Enemy AI searches but follows mappable routines
The Last of Us leans a little harder on variance, though the gap is small.
BioShock Infinite
Loot drops mildly randomized.
The Last of Us
Encounter layouts unknown first time only
The Last of Us leans a little harder on optimization, though the gap is small.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.