head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Columbia's sky-rail shooter wrapped in dimensional intrigue.

Execution · Practiced Mastery
A whimsical physics game about rolling a sticky ball to absorb the world.
BioShock Infinite leans Execution (Practiced Mastery); We Love Katamari Reroll + Royal Reverie leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Skyline traversal and aiming reward inputs.
We Love Katamari Reroll + Royal Reverie
careful rolling and steering to grow the katamari
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Enemies scripted in arena waves.
We Love Katamari Reroll + Royal Reverie
no opposition, purely solo physics play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Infinite
Loot drops mildly randomized.
We Love Katamari Reroll + Royal Reverie
object placement varies minimally
BioShock Infinite leans a little harder on optimization, though the gap is small.
BioShock Infinite
Gear, vigors, weapon picks straightforward.
We Love Katamari Reroll + Royal Reverie
efficient rolling routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.