head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An immersive-sim shooter where combining plasmids and weapons into optimal builds is the deep layer.

Optimization · Practiced Mastery
An action RPG where loot-driven builds and puzzle-laden dungeons take priority over reflexes.
BioShock Remastered leans Optimization (Practiced Mastery); Darksiders II: Deathinitive Edition leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
aim and plasmid timing matter
Darksiders II: Deathinitive Edition
combo timing and platforming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
splicers are scripted, no adaptation
Darksiders II: Deathinitive Edition
bosses are fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
loot and enemy spawns vary
Darksiders II: Deathinitive Edition
loot drops are randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
plasmid and build synergies are solvable
Darksiders II: Deathinitive Edition
loot builds and puzzle routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.