head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An immersive-sim shooter where combining plasmids and weapons into optimal builds is the deep layer.

Optimization · Practiced Mastery
Open-world survival action about outrunning massive zombie hordes on a motorcycle.
BioShock Remastered leans Optimization (Practiced Mastery); Days Gone leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
aim and plasmid timing matter
Days Gone
horde shooting and bike handling under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
splicers are scripted, no adaptation
Days Gone
freaker AI is scripted swarm logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
loot and enemy spawns vary
Days Gone
patrols and weather shift encounters slightly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
plasmid and build synergies are solvable
Days Gone
horde routing, traps, and gear prep decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.