head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An immersive-sim shooter where combining plasmids and weapons into optimal builds is the deep layer.

Optimization · Practiced Mastery
A classic Star Wars shooter of maze-like Imperial levels and blaster combat.
BioShock Remastered leans Optimization (Practiced Mastery); Star Wars: Dark Forces leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
aim and plasmid timing matter
Star Wars: Dark Forces
Blaster aim and movement through trooper waves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
splicers are scripted, no adaptation
Star Wars: Dark Forces
Stormtrooper AI is fixed and predictable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
loot and enemy spawns vary
Star Wars: Dark Forces
Maze layouts unknown only on first visit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock Remastered
plasmid and build synergies are solvable
Star Wars: Dark Forces
Level navigation and key-hunting are the real test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.