head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Rapture's plasmid-and-pistol shooter where ideology meets gunplay.

Optimization · Practiced Mastery
An open-world zombie game where crafting and objective routing matter more than combat skill.
BioShock leans Execution (Practiced Mastery); Dead Rising 4 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock
Shooting and plasmid timing required.
Dead Rising 4
melee combos and zombie-horde movement
BioShock leans a little harder on reads, though the gap is small.
BioShock
Splicers scripted; behaviors fixed.
Dead Rising 4
zombies are simple non-adaptive AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BioShock
Loot and splicer spawns randomized.
Dead Rising 4
item/weapon spawn randomness
Dead Rising 4 leans a little harder on optimization, though the gap is small.
BioShock
Tonics, plasmids, weapon upgrades solvable.
Dead Rising 4
weapon crafting and time-based objective routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.