head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Frame-precise rhythm-platforming execution on fully deterministic tracks.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien leans a little harder on execution, though the gap is small.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
Frame-tight rhythm inputs on fixed tracks are everything
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
No opponent; the track never adapts
Super Mario World
Scripted Koopas adapt to nothing
Super Mario World leans a little harder on variance, though the gap is small.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
Levels are fully deterministic
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
Memorising layouts helps but execution still gates clears
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien →
full breakdown
Super Mario World →