head to head
DOOM (2016) asks more than BIT.TRIP RUNNER, and the gap is optimization.

Execution · Pure Mechanics
Rhythm auto-runner where one missed beat sends you back to the start.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
BIT.TRIP RUNNER leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
BIT.TRIP RUNNER leans a little harder on execution, though the gap is small.
BIT.TRIP RUNNER
One mistake restarts; rhythm-perfect input chains
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
BIT.TRIP RUNNER
Obstacles are entirely fixed
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BIT.TRIP RUNNER
Fully deterministic level patterns
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
BIT.TRIP RUNNER
Memorizing layouts and gold-bar routes
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.