head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An MMO where grinding out solvable gear-enhancement systems dominates over its action combat.

Optimization · Practiced Mastery
A tower-defense hybrid testing turret placement, economy and hands-on aiming.
Black Desert leans Optimization (Practiced Mastery); Toy Soldiers: War Chest leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Desert
combo-based combat needs real precision
Toy Soldiers: War Chest
Manning turrets adds aim and reaction demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Desert
PvP siege battles reward reading opponents
Toy Soldiers: War Chest
Enemy waves scripted; multiplayer adds some prediction
Black Desert leans a little harder on variance, though the gap is small.
Black Desert
gear enhancement is heavily randomized
Toy Soldiers: War Chest
Wave variety and unit outcomes add modest randomness
Black Desert leans a little harder on optimization, though the gap is small.
Black Desert
grinding routes and builds are solvable
Toy Soldiers: War Chest
Turret placement, upgrades and economy drive defense
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.