head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Fan-built ground-up remake of Half-Life with a reimagined Xen.

Execution · Practiced Mastery
An arcade FPS that scores you for killing enemies in the most creative ways possible.
Black Mesa leans Execution (Practiced Mastery); Bulletstorm leans Execution (Practiced Mastery).
Bulletstorm leans a little harder on execution, though the gap is small.
Black Mesa
Classic FPS aim and platforming sequences
Bulletstorm
Leash, kick, and shot timing drive skillshot chains
Bulletstorm leans a little harder on reads, though the gap is small.
Black Mesa
Marines and aliens follow set scripts
Bulletstorm
Enemies are scripted fodder for your combos
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Minor enemy placement surprises first run
Bulletstorm
Arenas and spawns are fixed and learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Route, resource, and encounter knowledge
Bulletstorm
Maximising skillshot score per arena is a solvable puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.