head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Fan-built ground-up remake of Half-Life with a reimagined Xen.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Black Mesa leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Dead Space (2008) leans a little harder on execution, though the gap is small.
Black Mesa
Classic FPS aim and platforming sequences
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Dead Space (2008) leans a little harder on reads, though the gap is small.
Black Mesa
Marines and aliens follow set scripts
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Minor enemy placement surprises first run
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Route, resource, and encounter knowledge
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.