head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Fan-built ground-up remake of Half-Life with a reimagined Xen.

Optimization · Practiced Mastery
Trial-and-error memorisation of fixed death sequences, then executing the learned solution precisely.
Black Mesa leans Execution (Practiced Mastery); Out of This World leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Classic FPS aim and platforming sequences
Out of This World
Precise jump and laser timing within tight scripted windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Mesa
Marines and aliens follow set scripts
Out of This World
Every threat is a fixed script, never adapting
Out of This World leans a little harder on variance, though the gap is small.
Black Mesa
Minor enemy placement surprises first run
Out of This World
Deaths come from unknown scripted traps until memorised
Out of This World leans a little harder on optimization, though the gap is small.
Black Mesa
Route, resource, and encounter knowledge
Out of This World
The game is solved by mapping each screen's exact sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.