head to head
Black Myth: WukongvsBloodborne
Black Myth: Wukong leans Execution (Practiced Mastery); Bloodborne leans Execution (Practiced Mastery).
Black Myth: WukongBloodborne
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 2
Bloodborne leans harder on variance: Chalice dungeon layouts and drops add some randomness.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

