head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Soulslike action RPG retelling Journey to the West through spectacular boss gauntlets.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.
Black Myth: Wukong leans Execution (Practiced Mastery); Bloodborne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Dodge timing and stagger management against bosses
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Bosses are scripted movesets, not adaptive
Bloodborne
Bosses follow fixed movesets; no model of you.
Bloodborne leans a little harder on variance, though the gap is small.
Black Myth: Wukong
Fixed encounters; minor secret discovery
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Spell builds, transformations, and moveset study
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.