head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soulslike action RPG retelling Journey to the West through spectacular boss gauntlets.

Execution · Practiced Mastery
Modern stylish-action peak with three playstyles and a combo ceiling players are still climbing.
Black Myth: Wukong leans Execution (Practiced Mastery); Devil May Cry 5 leans Execution (Practiced Mastery).
Devil May Cry 5 leans a little harder on execution, though the gap is small.
Black Myth: Wukong
Dodge timing and stagger management against bosses
Devil May Cry 5
Three movesets and Royal Guard frames set a towering ceiling
Black Myth: Wukong leans a little harder on reads, though the gap is small.
Black Myth: Wukong
Bosses are scripted movesets, not adaptive
Devil May Cry 5
Even Vergil's mirror fight is a learnable script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Fixed encounters; minor secret discovery
Devil May Cry 5
V's summons add flavor, not randomness that matters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Spell builds, transformations, and moveset study
Devil May Cry 5
Loadouts, breakers, and enemy-specific tech reward deep study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.