head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soulslike action RPG retelling Journey to the West through spectacular boss gauntlets.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.
Black Myth: Wukong leans Execution (Practiced Mastery); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Dodge timing and stagger management against bosses
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Black Myth: Wukong leans a little harder on reads, though the gap is small.
Black Myth: Wukong
Bosses are scripted movesets, not adaptive
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Fixed encounters; minor secret discovery
Metal Gear Rising: Revengeance
deterministic encounters
Black Myth: Wukong leans a little harder on optimization, though the gap is small.
Black Myth: Wukong
Spell builds, transformations, and moveset study
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.