head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soulslike action RPG retelling Journey to the West through spectacular boss gauntlets.

Execution · Practiced Mastery
A rhythm-parry action game about reading scripted tells with frame-tight timing.
Black Myth: Wukong leans Execution (Practiced Mastery); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Sekiro: Shadows Die Twice leans a little harder on execution, though the gap is small.
Black Myth: Wukong
Dodge timing and stagger management against bosses
Sekiro: Shadows Die Twice
Frame-perfect parries are the entire combat system.
Sekiro: Shadows Die Twice leans a little harder on reads, though the gap is small.
Black Myth: Wukong
Bosses are scripted movesets, not adaptive
Sekiro: Shadows Die Twice
Mikiri and perilous tells are scripted, not adaptive.
Black Myth: Wukong leans a little harder on variance, though the gap is small.
Black Myth: Wukong
Fixed encounters; minor secret discovery
Sekiro: Shadows Die Twice
Almost no randomness; encounters are deterministic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black Myth: Wukong
Spell builds, transformations, and moveset study
Sekiro: Shadows Die Twice
Boss decks and prosthetic choices are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.