head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Solving fixed environmental puzzles by trial and error, with light timed stealth.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.
Black the Fall leans Optimization (Practiced Mastery); Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery).
Ratchet & Clank: Rift Apart leans a little harder on execution, though the gap is small.
Black the Fall
Some timed stealth and chase sections demand light precision
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black the Fall
Guards and machines run fixed detection scripts
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Black the Fall leans a little harder on variance, though the gap is small.
Black the Fall
Puzzle mechanics are unknown until each trial-and-error death
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black the Fall
Each room is a fixed puzzle with one solution
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.