head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
God game blending city building, creature training and conquering by awe or force.

Optimization · Pure Optimization
A real-time strategy RPG spin-off following Vaan's airship adventures.
Black & White 2 leans Optimization (Pure Optimization); Final Fantasy XII: Revenant Wings leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Gesture casting and creature handling need mild dexterity.
Final Fantasy XII: Revenant Wings
minimal direct control, RTS-lite touch input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Creature learning is trainable, not adversarially adaptive.
Final Fantasy XII: Revenant Wings
scripted enemy AI, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Creature behaviour quirks add some unpredictability.
Final Fantasy XII: Revenant Wings
some summon drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
City impressiveness versus army economy is the solvable choice.
Final Fantasy XII: Revenant Wings
party composition and gambit-like strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.