head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
God game blending city building, creature training and conquering by awe or force.

Optimization · Pure Optimization
Sequel renovation sim with sandbox building.
Black & White 2 leans Optimization (Pure Optimization); House Flipper 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Gesture casting and creature handling need mild dexterity.
House Flipper 2
Light click-and-place inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Creature learning is trainable, not adversarially adaptive.
House Flipper 2
No adaptive opponents
Black & White 2 leans a little harder on variance, though the gap is small.
Black & White 2
Creature behaviour quirks add some unpredictability.
House Flipper 2
Sandbox and story variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
City impressiveness versus army economy is the solvable choice.
House Flipper 2
Renovation workflow and budget management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.