head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
God game blending city building, creature training and conquering by awe or force.

Optimization · Pure Optimization
A tower-defense game with whimsical creature waves.
Black & White 2 leans Optimization (Pure Optimization); Krinkle Krusher leans Optimization (Pure Optimization).
Krinkle Krusher leans a little harder on execution, though the gap is small.
Black & White 2
Gesture casting and creature handling need mild dexterity.
Krinkle Krusher
light real-time placement timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Creature learning is trainable, not adversarially adaptive.
Krinkle Krusher
no adaptive opponent, waves are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White 2
Creature behaviour quirks add some unpredictability.
Krinkle Krusher
random enemy wave composition
Black & White 2 leans a little harder on optimization, though the gap is small.
Black & White 2
City impressiveness versus army economy is the solvable choice.
Krinkle Krusher
tower and unit placement strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.