head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
God game about winning worshippers through miracles and training a giant pet creature.

Optimization · Pure Optimization
Balancing food chains and labor against seasonal attrition - a solvable settlement equation.
Black & White leans Optimization (Pure Optimization); Life is Feudal: Forest Village leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Gesture-cast miracles; minimal dexterity stakes
Life is Feudal: Forest Village
Pause-friendly city building has no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Rival gods follow scripted strategies
Life is Feudal: Forest Village
No adversary - just systems and seasons
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Creature learning quirks surprise first plays
Life is Feudal: Forest Village
Weather and harvest swings add survival noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Village economy, belief spread, and creature training
Life is Feudal: Forest Village
Food chains, labor allocation and expansion timing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.